![]() Story will most likely be rebooted like Sinjid was."Ī year later, on June 10th, 2014, Krin posted an update where he stated: It will be turn based, and you still select the target, and your skills will pop-up around. ![]() It will be using a completely new engined designed from the ground up. But in the meantime, here’s a bit more info: "I’ve started Sonny 3 production, finally! It will be a while before I have any videos or screens available – the visuals will only start to come together once the game engine is done (right now, everyone is a box – coder art FTW). He stated that the game was to be a technical exercise, giving him and David some room to experiment with new ideas, that a lot of the code used in this (item generation, effects, particles, data system, inventory system) would be carried over to new projects (like Sonny 3) and that it was also to help him learn how to export into iOS directly from Flash. ![]() To do this, he started a new game called Invasion (later became Star Strike, eventually released as Gemini Strike). ![]() On June 5th, 2013, Krin posted a blog on his personal development site in which he spoke about how now that he finished Sinjid, he had been spending some time sharpening up his technical skills, things like coding patterns, math, effects, et cetera.
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